2d Animation Techniques

Topic: ArtBooks
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Last updated: June 7, 2019

Calon-calon tidak dibenarkan membawa masuk ke dalam dewan peperiksaan/bilik sebarang bentuk buku rujukan, sebarang jenis kamus, diagram atau helaian kertas atau sebarang bentuk bahan bertulis. Candidates are not allowed to bring into the examination hall/room reference books, dictionaries of any kind, diagrams or pieces of paper or any written materials. 1. 2. 3. 4. 5.

Kertas soalan ini mengandungi TIGA (3) bahagian A, B dan C. This paper contains of THREE (3) sections A, B and C. Tulis NO. K/P atau NO. PASSPORT, ID PELAJAR, KOD KELAS dan NAMA PENSYARAH di dalam bahagian yang disediakan.

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Write your I/C NO. / PASSPORT NO, STUDENT ID, CLASS CODE and LECTURER’ NAME in the section S provided. Jawab di dalam kertas jawapan yang disediakan. Sila mulakan di muka surat baru bagi soalan atau bahagian yang berlainan. Write the answer on the provided answering sheet.

Use new page for the new question or new section. Gunakan PEN BIRU atau HITAM sahaja. Use only BLACK or BLUE PEN.

Kepilkan bahagian MUKASURAT HADAPAN ini beserta dengan jawapan anda. Attach this FRONT COVER to your answer sheet. I/C No / PASSPORT No STUDENT ID CLASS CODE LECTURER ——————————————– To Be Filled By The Examiner Only————————————————-MARKS SECTION A SECTION B SECTION C 20 40 40 NAME BRANCH Total (40%) REMARKS EXAMINER 1 EXAMINER 2 Total (100m) Kertas Peperiksaan Ini Mengandungi 9 Halaman Bercetak Termasuk Muka Hadapan. This Exam Paper Consists Of 9 Printed Pages Including The Front Cover.

BAHAGIAN A (20 Markah) / SECTION A (20 Marks) Bahagian ini mengandungi SEPULUH (10) soalan isi tempat kosong dan SEPULUH (10) soalan Betul / Salah. Anda dikehendaki menjawab SEMUA soalan dan jawapan hendaklah ditulis di atas kertas jawapan yang telah disediakan.This section contains TEN (10) fill in the blank questions and TEN (10) True / False questions. You are required to answer ALL questions and answer should be written on the given answer sheets.

Isikan tempat kosong dengan memilih jawapan di dalam kotak yang telah disediakan. /Fill in the blanks with the answer provided in the box. Close-up Peter Roget Skrip / Script Pre-produksi / Preproduction Pos-produksi / Post-production Lukisan Pengantara / In-betweens drawing Retas! Pro Wide angle shot Ringkasan / Treatment Thomas Edison Pendaftaran / Registration Suara / Voice Bertentangan / Anticipation Daya / Momentum Lukisan utama / Key animation . Pada tahun 1889 ________________ telah memperkenalkan kinetoscope, yang menayangkan filem sepanjang 50 kaki dalam anggaran 13 saat.

In 1889 ________________ has introduced kinetoscope, which shows a movie fifty feet length estimated 13 second. 2. ________________ merupakan lukisan yang dilukis oleh penolong juru animasi.

________________ is the drawing that was drawn by assistant animator. 3. Kamera shot jenis ________________ membolehkan anda melihat muka suatu karektor sahaja. The ________________ camera shot enables you to see the face of the character only. 4.Dalam proses animasi lukisan, rakaman suara perlu dilakukan pada peringkat ________________ . In drawing animation process, voice recording was done during ________________ stage. DMA411 Animation Technique Peperiksaan Akhir Semester January 09 Final Semester Examination January 09 5.

Salah satu teknologi digital yang digunakan untuk mewarna cel adalah menggunakan perisian seperti ________________ . One of the digital technology used to color the cell is using a software such as ________________ . 6. ________________ merupakan lukisan yang digunakan untuk menetapkan masa dan aksi untuk sesuatu scene. _______________ is a drawing that used to decide the time and action for each scene. 7.

________________ ialah untuk memastikan lukisan gerakan adalah berpadanan antara satu sama lain. ________________ is to ensure that drawing of movement match one another. 8.

Terdapat 3 elemen dalam muzik latar iaitu solekan bunyi, muzik, dan ________________ .There are 3 elements of sound track, which are sound effect, music, and ________________ . 9. ________________ biasanya bermaksud satu dialog yang kita ambil dari storyboard. ________________ usually means a dialogue that has been taken from storyboard. 0. Sebelum mana-mana objek bergerak dari kedudukan statik biasanya terdapat pergerakan dalam arah bertentangan.

Pergerakan ini dikenali sebagai pergerakan ________________ . Before any object moves from a static position, usually there will be a movement from the opposite direction. This movement is called ________________ movement.

Soalan Betul / Salah. /True or False Questions 11. Draf Kasar merupakan lukisan kasar atau lakaran pertama yang dilakar oleh juruanimasi. [BETUL / SALAH] Rough Draft is the rough drawing or first sketch drawing made by the animator. [TRUE / FALSE] 12.Helaian Dope ialah satu lukisan untuk satu kumpulan karektor atau satu karektor yang dijadikan sebagai panduan untuk juru animasi. [BETUL / SALAH] © Kolej Teknologi Cosmopoint / Cosmopoint College of Technology 3 DMA411 Animation Technique Peperiksaan Akhir Semester January 09 Final Semester Examination January 09 Dope sheet is a drawing of a group of character or one character which we prepared as guidance for animator.

[TRUE / FALSE] 13. Anda dapat mengetahui pemikiran karektor anda dengan melihat matanya. [BETUL / SALAH] You should be able to tell what your character is thinking by merely by the look in his or her eyes. 4.

Animasi Gerak Henti juga dikenali sebagai Animasi Rotoskop. [BETUL / SALAH] Stop Motion animation also known as Rotoscope animation. [TRUE / FALSE] [TRUE / FALSE] 15. Gauge adalah sesuatu alat yang membantu dalam mengesan kejauhan pergerakan model tersebut.

[BETUL / SALAH] Gauge is a device that helps you to keep track of how far you are moving your model. [TRUE / FALSE] 16. Apabila melukis anak mata, ia perlu dilukis dengan kecil tanpa kilauan di dalamnya. [BETUL / SALAH] When drawing pupils, they need to be drawn as small, without any shine on them. [TRUE / FALSE] 17.

Untuk mendapatkan kualiti suara yang baik, cakap pada mikrofon dengan dekat semasa merakam suara. [BETUL / SALAH] To obtain a good quality of voice, talk closely to the microphone when recording voice. [TRUE / FALSE] 18.

Kartunis ‘ menipu’dengan cara melukis pandangan depan suatu hidung seperti juga pandangan sisi suatu hidung yang telah diubahsuai. [BETUL / SALAH] Cartoonists ‘ cheat’by drawing the front-view nose as a modified profile nose. [TRUE / FALSE] 19. Bahan rujukan boleh digunakan untuk memastikan tiada perselisihan pada saiz atau penempatan objek dalam bilik atau ciri-ciri atas landskap dalam latar belakang. BETUL / SALAH] © Kolej Teknologi Cosmopoint / Cosmopoint College of Technology 4 DMA411 Animation Technique Peperiksaan Akhir Semester January 09 Final Semester Examination January 09 References can be used to ensure there is no misunderstanding on size or object location in the room or characteristics on the landscape inside the background.

[TRUE / FALSE]20. Pendaftaran merupakan suatu proses untuk mengambil setiap scene dalam papan cerita dan menukarkannya kepada saiz sebenar. [BETUL / SALAH] Registration is a process of taking every scene from the storyboard and change it into real size. TRUE / FALSE] BAHAGIAN B (40 Markah) / SECTION B (40 Marks) Bahagian ini mengandungi ENAM (6) soalan. Anda dikehendaki menjawab SEMUA soalan dan jawapan hendaklah ditulis di atas kertas jawapan yang telah disedia. This section contains SIX (6) questions.

You are required to answer ALL questions and answer should be written on the given sheets. SOALAN 1 (6 MARKAH) / QUESTION 1 (6 MARKS) Lukiskan bentuk kepala asas bagi karektor-karektor di bawah: Draw the basic head shape for the characters below: (a) Hero Hero (b) Eksekutif Perniagaan Business Executive (c) Genius Genius (2M) (2M) (2M) Kolej Teknologi Cosmopoint / Cosmopoint College of Technology 5 DMA411 Animation Technique Peperiksaan Akhir Semester January 09 Final Semester Examination January 09 SOALAN 2 (5 MARKAH) / QUESTION 2 (5 MARKS) Artis layout mestilah mengambil kira kelima-lima perkara sebelum artis background dan juru animasi melakukan kerja mereka. Nyatakan kelima-lima perkara tersebut. Layout artist must take five matters into consideration before the background artist and animator proceed with their work.

State the five matters. SOALAN 3 (6 MARKAH) / QUESTION 3 (6 MARKS) Idea adalah penting dalam pembangunan animasi.Nyatakan 6 sumber penjanaan idea. Idea is important in animation development. State the 6 sources to generate the idea. SOALAN 4 (7 MARKAH) / QUESTION 4 (7 MARKS) (a) Terangkan kegunaan Meja Penekap Cahaya (lightbox) dalam penghasilan animasi lukisan. Explain the usage of Lightbox in producing drawing animation.

(2M) (b) Senaraikan 5 alatan yang digunakan dalam penghasilan animasi lukisan. List down 5 tools used in producing drawing animation. (5M) SOALAN 5 (6 MARKAH) / QUESTION 5 (6 MARKS) Jelaskan jenis tangkapan kamera yang berikut dan lukiskan contoh untuk setiap satu daripadanya.Explain the following camera shot and draw example for each of it. (a) Establishing shot (b) Medium shot (c) Cut (6M) © Kolej Teknologi Cosmopoint / Cosmopoint College of Technology 6 DMA411 Animation Technique Peperiksaan Akhir Semester January 09 Final Semester Examination January 09 SOALAN 6 (10 MARKAH) / QUESTION 6 (10 MARKS) (a) Lukiskan Clean Up bagi karektor kartun di bawah: Draw the Clean Up for the cartoon character below: (5M) (b) Terangkan secara ringkas apa yang anda faham tentang gambarajah di bawah dalam sejarah animasi: Explain briefly what do you understand about the picture below in animation’ s history: Kolej Teknologi Cosmopoint / Cosmopoint College of Technology 7 DMA411 Animation Technique Peperiksaan Akhir Semester January 09 Final Semester Examination January 09 (5M) BAHAGIAN C (40 Markah) / SECTION C (40 Marks) Bahagian ini mengandungi EMPAT (4) soalan. Anda dikehendaki menjawab DUA (2) soalan dan jawapan hendaklah ditulis di atas kertas jawapan yang telah disediakan. This section contains FOUR (4) questions.

You are required to answer TWO (2) questions only and answer should be written on the given answer sheets.SOALAN 1 (20 MARKAH) / QUESTION 1 (20 MARKS) Terdapat beberapa jenis animasi. Berikan 5 daripadanya dan huraikan setiap satu. There are a few types of animation.

Give 5 of them and explain each one of it. (20M) SOALAN 2 (20 MARKAH) / QUESTION 2 (20 MARKS) a) Huraikan tentang Pergerakan Mulut untuk Pelarasan Bibir (Lip Sync) dalam penghasilan sesebuah animasi. Elaborate about Lip Movement for Lip Sync in producing animation. (10M) b) Lukiskan pelarasan bibir bagi ayat-ayat berikut: Draw the lip sync for the following sentences: i. “HAI! SILA MASUK” (5M) (5M) ii. “CISS… TAK GUNA KAU! ”SOALAN 3 (20 MARKAH) / QUESTION 3 (20 MARKS) Berdasarkan cerita di bawah, lukiskan papan cerita thumbnail dan rough-pass (5 frame untuk setiap satu). Draw the thumbnail and rough pass storyboard (5 frames for each of it) based on the storyline given below.

Pada suatu hari, seekor semut sedang bekerja keras untuk membina rumahnya pada cuaca yang panas. Pada ketika itu, seekor belalang pula sedang berehat sambil ketawa melihat © Kolej Teknologi Cosmopoint / Cosmopoint College of Technology 8 DMA411 Animation Technique Peperiksaan Akhir Semester January 09 Final Semester Examination January 09 emut itu membina rumahnya. Apabila musim sejuk tiba, si semut dapat berehat di dalam rumahnya dengan selesa. Si belalang pula mati kerana tidak mempunyai sebarang tempat kediaman untuk melindungi diri daripada cuaca yang sejuk.

One day, an ant was working very hard to build its house in a hot weather. At the same time, a grasshopper was relaxing and laughed while looking at the ant building its house. Then come winter, the ant was able to rest comfortably in its house. However the grasshopper died because it doesn’ have any shelter to protect itself from the cold t weather.Arahan : Sila gunakan shot-shot yang sesuai mengikut kreativiti anda. Instruction : Please use suitable shots based on your creativity. (20M) SOALAN 4 (20 MARKAH) / QUESTION 4 (20 MARKS) a) Huraikan kegunaan dan juga kebaikan cell dalam penghasilan sesebuah animasi lukisan. Elaborate the uses of cell and its advantages in producing a drawing animation.

(10M) b) Senaraikan perkara-perkara yang penting semasa melukis pada cell. List down the important things while drawing on the cell. (10M) © Kolej Teknologi Cosmopoint / Cosmopoint College of Technology 9 DMA411 Animation Technique

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